The Personal Blog of Brittany Peterson - A journey of pixels, 3D and of the printed page.
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Friday, March 4, 2011
Back to Working on Dark Day
I spent the first part of the semester working on project management and some environment pre-production work for our video game, Fate Inc. Because of crunch time on the Dark Day (Cowboy) project I've been pulled back onto the film. I updated the saloon model and re-textured it. I've also tweaked some stuff on the cafe. I'm also working on the special effect for the gunshot.
Here are some renders.
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